Gamification in Education: Effects on Motivation, Retention, and Cognitive Skills

  • Mehboob ul Haq Qadri
  • Rana Naseem
Keywords: Keywords: gamification, education, motivation, retention, cognitive skills, higher education

Abstract

Gamification has emerged as a transformative approach in higher education, employing game-design elements to enhance motivation, retention, and cognitive skills. This study investigates the effects of gamified instruction on 200 undergraduate students, using a quasi-experimental pretest-posttest control group design. The experimental group received gamified learning, while the control group experienced traditional instruction. Data were collected using standardized motivation scales, retention tests, and cognitive skills assessments. Results indicate that gamification significantly improves student motivation (t = 8.96, p < 0.001, d = 1.26), knowledge retention (immediate and two-week post-tests, p < 0.001), and cognitive skill performance (t = 7.88, p < 0.001, d = 1.11). Minor differences were observed across academic disciplines, while gender did not significantly moderate outcomes. The findings underscore gamification as an effective pedagogical tool for enhancing learning engagement and higher-order thinking. Policy recommendations include faculty training, integration of gamified platforms, and longitudinal evaluation to ensure sustainable benefits.

Published
2023-12-25